Quick Attach
Create an Editable Poly, Editable Mesh, or spline by quickly attaching selected 3ds Max objects, optionally grouped by material.
Modeling and geometry tools for mesh editing, topology cleanup, procedural operations, and faster object creation.
Create an Editable Poly, Editable Mesh, or spline by quickly attaching selected 3ds Max objects, optionally grouped by material.
Scoop a piece of the real world into 3ds Max: pick an area on the map and build textured terrain, OpenStreetMap buildings, roads and scatter masks, and cleaned Google Earth photogrammetry in correct scene units. Free; works without API keys.
Select polygon regions, edge loops and rings by angle, including Angle Threshold paths on triangulated cages such as geospheres. Supports active Editable Poly and Edit Poly stacks.
Put the pivot of the selected objects on a corner, an edge, a face or the center of their bounding box with one click on a small 3D gizmo that looks from the same side as your viewport. Each object uses its own box and axes; one undo step.